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NTU Management Review Vol. 33 No. 3 Dec. 2023




                   An app is an experiential product and it is difficult to judge its value before using it.
               In this kind of situation, consumers tend to collect more product information, especially
               through user evaluation, to determine whether the product is worth using (Chen et
               al., 2014; Jeong and Jang, 2011). One approach to user evaluation is to refer to actual

               experiences of other users who have experienced the apps (Mathieson, 1991). These
               experienced users are able to leave their comments about the apps and have social
               influence on new users. Products (apps) with higher social influence will positively

               influence consumers’ choices; thus, this indicates that consumers are influenced by the
               power of social influence to evaluate whether they are going to continue using an app
               or switch to another one (Huang and Chen, 2006). Therefore, if users know that a new
               app is highly positively rated by other experienced users, implying high social influence,
               the intention to switch to other apps might be enhanced. In accordance with the above

               argument, we propose the following hypothesis:
                   Hypothesis 2 (H2): Social influence has a positive effect on the intention to switch to
                                     other health apps.



                   Many studies have focused on consumer satisfaction with mobile devices (Liao, Liu,

               Liu, To, and Lin, 2011). Most of the results show that customer satisfaction is positively
               correlated with behavioral intentions (Wirtz, Xiao, Chiang, and Malhotra, 2014). For
               example, Gerpott, Rams, and Schindler (2001) conduct a study of the German mobile

               phone market, and their results show that customer switching intention is impacted by
               satisfaction and dissatisfaction. Su and Cheng (2016) explore the satisfaction measurement
               of the Nike+ Running App. They discuss four aspects of app (i.e., technology, app
               information quality, app service ability, and app interface design) to explore the willingness
               of customers to continue using the product. The preliminary result shows that customer

               satisfaction leads to continued use of the product, and dissatisfaction results in customers’
               switching to another product. In a similar vein, we explore the switching factors related
               to health apps. Based on the above discussion, dissatisfaction causes customers to change

               products, so the following hypothesis is proposed:
                   Hypothesis 3 (H3): Dissatisfaction with current health app has a positive effect on the
                                     intention to switch to other health apps.




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